DocumentCode
579604
Title
Guns, swords and data: Clustering of player behavior in computer games in the wild
Author
Drachen, Anders ; Sifa, Rafet ; Bauckhage, Christian ; Thurau, Christian
Author_Institution
Aalborg Univ., Ballerup, Denmark
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
163
Lastpage
170
Abstract
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cover a temporal segment reaching years of real-time and a varying population of users. Clustering of user behavior provides a way to discover behavioral patterns that are actionable for game developers. Interpretability and reliability of clustering results is vital, as decisions based on them affect game design and thus ultimately revenue. Here case studies are presented focusing on clustering analysis applied to high-dimensionality player behavior telemetry, covering a combined total of 260,000 characters from two major commercial game titles: the Massively Multiplayer Online Role-Playing Game Tera and the multi-player strategy war game Battlefield 2: Bad Company 2. K-means and Simplex Volume Maximization clustering were applied to the two datasets, combined with considerations of the design of the games, resulting in actionable behavioral profiles. Depending on the algorithm different insights into the underlying behavior of the population of the two games are provided.
Keywords
behavioural sciences computing; computer games; pattern clustering; actionable behavioral profile; behavioral data; behavioral pattern discovery; clustering analysis; computer game; game design; game developer; guns; high-dimensionality player behavior telemetry; interpretability; k-means; massively multiplayer online role-playing game Tera; multiplayer strategy war game Battlefield 2; player behavior clustering; reliability; simplex volume maximization clustering; swords; user behavior clustering; Algorithm design and analysis; Clustering algorithms; Computers; Feature extraction; Games; Industries; Telemetry;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374152
Filename
6374152
Link To Document