• DocumentCode
    579604
  • Title

    Guns, swords and data: Clustering of player behavior in computer games in the wild

  • Author

    Drachen, Anders ; Sifa, Rafet ; Bauckhage, Christian ; Thurau, Christian

  • Author_Institution
    Aalborg Univ., Ballerup, Denmark
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    163
  • Lastpage
    170
  • Abstract
    Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cover a temporal segment reaching years of real-time and a varying population of users. Clustering of user behavior provides a way to discover behavioral patterns that are actionable for game developers. Interpretability and reliability of clustering results is vital, as decisions based on them affect game design and thus ultimately revenue. Here case studies are presented focusing on clustering analysis applied to high-dimensionality player behavior telemetry, covering a combined total of 260,000 characters from two major commercial game titles: the Massively Multiplayer Online Role-Playing Game Tera and the multi-player strategy war game Battlefield 2: Bad Company 2. K-means and Simplex Volume Maximization clustering were applied to the two datasets, combined with considerations of the design of the games, resulting in actionable behavioral profiles. Depending on the algorithm different insights into the underlying behavior of the population of the two games are provided.
  • Keywords
    behavioural sciences computing; computer games; pattern clustering; actionable behavioral profile; behavioral data; behavioral pattern discovery; clustering analysis; computer game; game design; game developer; guns; high-dimensionality player behavior telemetry; interpretability; k-means; massively multiplayer online role-playing game Tera; multiplayer strategy war game Battlefield 2; player behavior clustering; reliability; simplex volume maximization clustering; swords; user behavior clustering; Algorithm design and analysis; Clustering algorithms; Computers; Feature extraction; Games; Industries; Telemetry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374152
  • Filename
    6374152