DocumentCode
579606
Title
Self-adaptive games for rehabilitation at home
Author
Pirovano, Michele ; Mainetti, Renato ; Baud-Bovy, Gabriel ; Lanzi, Pier Luca ; Borghese, Nunzio Alberto
Author_Institution
Dept. of Comput. Sci., Univ. of Milano, Milan, Italy
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
179
Lastpage
186
Abstract
Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabilitation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements that are functional to reach the rehabilitation goal, and (iv) adapt to the patients´ current status and progress. However, the vast majority of existing rehabilitation games are stand-alone applications (not integrated in a patient station), that rarely adapt to the patients´ condition. In this paper, we present the first prototype of the patient rehabilitation station we developed that integrates video games for rehabilitation with methods of computational intelligence both for on-line monitoring the movements´ execution during the games and for adapting the gameplay to the patients´ status. The station employs a fuzzy system to monitor the exercises execution, on-line, according to the clinical constraints defined by the therapist at configuration time, and to provide direct feedback to the patients. At the same time, it applies real-time adaptation (using the Quest Bayesian adaptive approach) to modify the gameplay according both (i) to the patient current performance and progress and (ii) to the exercise plan specified by the therapist. Finally, we present one of the games available in our patient stations (designed in tight cooperation with therapists) that integrates monitoring functionalities with in-game self-adaptation to provide the best support possible to patients during their routine.
Keywords
fuzzy systems; patient rehabilitation; serious games (computing); clinical protocols; computational intelligence; computer games; fuzzy system; general-purpose rehabilitation stations; in-game self-adaptation; online monitoring; patient current; patient rehabilitation station; patient stations; quest Bayesian adaptive approach; rehabilitation games; rehabilitation goal; self-adaptive games; stand-alone applications; Bayesian methods; Computational intelligence; Engines; Games; Hospitals; Monitoring; Real-time systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374154
Filename
6374154
Link To Document