• DocumentCode
    583202
  • Title

    Exploring game design for cybersecurity training

  • Author

    Nagarajan, Ajay ; Allbeck, Jan M. ; Sood, Arun ; Janssen, Terry L.

  • Author_Institution
    Int. Cyber Center, George Mason Univ., Fairfax, VA, USA
  • fYear
    2012
  • fDate
    27-31 May 2012
  • Firstpage
    256
  • Lastpage
    262
  • Abstract
    Cybersecurity awareness and cyber skills training are vitally important and challenging. A huge number of attacks against everyday users occur routinely. Prevention techniques and responses are wide ranging but are only effective if used effectively. The objective of this research is to teach everyday users the requisite cybersecurity skills through gaming, beyond the current state of practice. Because the skill level of the trainees is also wide ranging, from causal computer users to software engineers to system administrators to managers, the games must also be capable of training this wide range of computer users. Computer games can provide a media for delivering training in an engaging format at levels appropriate for the individual trainees. In this paper we (1) describe the state of practice by describing the gaming tool used in most cyber challenges at high schools and colleges in the U.S, i.e., the cybersecurity gaming tool CyberNEXS™ (Science Applications International Corporation), (2) outline some of the additional topics that should be addressed in cybersecurity training and (3) note some other approaches to game design that might prove useful for future cybersecurity training game development beyond CyberNEXS.
  • Keywords
    computer based training; computer games; security of data; CyberNEXS tool; Science Applications International Corporation; computer games; cyber skills training; cybersecurity awareness; cybersecurity training; game design; game development; prevention response; prevention technique; training delivery; Computer security; Computers; Educational institutions; Games; Software; Training; cyber defense; cybersecurity; cyberwar game modeling and simulation; game design; gaming; training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyber Technology in Automation, Control, and Intelligent Systems (CYBER), 2012 IEEE International Conference on
  • Conference_Location
    Bangkok
  • Print_ISBN
    978-1-4673-1420-6
  • Type

    conf

  • DOI
    10.1109/CYBER.2012.6392562
  • Filename
    6392562