• DocumentCode
    584653
  • Title

    A Visualization System for Animating Vertebrate Animal Models

  • Author

    Lieu-Hen Chen ; Yu-Sheng Chen ; Sato-Shimokawara, Eri ; Takama, Yasufumi ; Yamaguchi, Toru

  • Author_Institution
    Comput. Sci. & Inf. Eng., Nat. Chi Nan Univ., Puli, Taiwan
  • fYear
    2012
  • fDate
    16-18 Nov. 2012
  • Firstpage
    244
  • Lastpage
    249
  • Abstract
    As computer graphics continue to progress, there is an increasingly large number of 3D models available on the internet. However, most of these models are static, with a rigid shape and fixed pose. Only a few models can be animated with restricted motion, which is generally produced by professional animators, or by using expensive motion capture equipment. Novice users generally have great difficulty trying to animate an arbitrarily static model without any motion data. In this paper, we propose an integrated animation system which aims to animate bipedal or quadrupedal 3D models. To achieve this, we began by developing a video-based motion database with several animal groups of biological classification. Each group consists of close genera and families which have similar features. In addition, for each group, there is an articulated standard skeleton with pre-designed cyclic motion patterns. Through a hierarchical graphical interface, users can select different motion pattern candidates from a biologically classified tree structure. The selected motion pattern is then applied to this model to automatically synthesize realistic bipedal or quadrupedal motion.
  • Keywords
    biomechanics; computer animation; data visualisation; solid modelling; trees (mathematics); video databases; zoology; Internet; articulated standard skeleton; automatic realistic bipedal motion synthesis; biological classification; biologically classified tree structure; bipedal 3D model animation; computer graphics; hierarchical graphical interface; integrated animation system; motion pattern candidates; predesigned cyclic motion pattern; quadrupedal 3D model animation; quadrupedal motion synthesis; static model; vertebrate animal model animation; video-based motion database; visualization system; Animals; Animation; Biological system modeling; Joints; Solid modeling; animation; biological classification; mesh deformation; motion capture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4673-4976-5
  • Type

    conf

  • DOI
    10.1109/TAAI.2012.10
  • Filename
    6395035