DocumentCode
587744
Title
Interdisciplinary design of videogames: A highly motivating method of learning.
Author
Sevilla, C. ; Santini, Stefania ; Haya, Pablo A. ; Rodriguez, Paul ; Sacha, G.M.
Author_Institution
Dipt. de Historia Antigua, Historia Medieval y Paleografia y Diplomatica, Univ. Autonoma de Madrid, Madrid, Spain
fYear
2012
fDate
29-31 Oct. 2012
Firstpage
1
Lastpage
6
Abstract
Over the last forty years computer games have transformed the way people spend their leisure time. More recently there has been an increasing interest in developing games for more serious purposes such as learning or skill acquisition. In this paper we propose a game design that allows students to create a serious game based on two tasks: programming and storytelling. The game structure allows the students from the storytelling task to have minimum programming skills. For this reason, our design is especially suitable for interdisciplinary collaboration between computer science and disciplines that are not necessarily related with computing. Experiments on students´ emotions have been developed to demonstrate that the motivation increases when the students learn through the design of videogames instead of through traditional learning strategies.
Keywords
computer aided instruction; computer games; design; programming; computer game; computer science; game design; interdisciplinary collaboration; interdisciplinary design; motivating method; programming skill; programming task; skill acquisition; storytelling task; videogame; Book reviews; Computers; Engines; Games; History; Programming; Psychology; interdisciplinary learning; serious games design;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education (SIIE), 2012 International Symposium on
Conference_Location
Andorra la Vella
Print_ISBN
978-1-4673-4743-3
Type
conf
Filename
6403183
Link To Document