• DocumentCode
    587752
  • Title

    Introducing digital storytelling into educational videogames: “Ato´s Adventure”

  • Author

    Padilla-Zea, Natalia ; Gutierrez, F.L. ; Lopez-Arcos, Jose R. ; Abad-Arranz, Ana

  • Author_Institution
    Dipt. Lenguajes y Sist. Informaticos, Univ. de Granada, Granada, Spain
  • fYear
    2012
  • fDate
    29-31 Oct. 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In recent years, introducing video games in classrooms has emerged as a motivational element which encourages learning processes. Several studies have identified some significant elements that should be considered in order to maintain the effectiveness of these games. In this paper, we focus on the incorporation of digital storytelling as one of the main elements to maintain the students´ motivation and to facilitate meaning and learning processes on the basis of properties such as curiosity, attention or fun. In particular, this paper presents some considerations for students of 3 to 5 years. It also presents, as an example, the most significant elements of the process followed to incorporate digital storytelling into the educational videogame “Ato´s Adventure”, whose educational goal is to train grapho-motor skills.
  • Keywords
    computer aided instruction; computer games; human factors; Ato adventure; digital storytelling; educational video game; grapho motor skill; learning process; meaning process; student motivation; Color; Communities; Games; History; Proposals; Tablet computers; Tutorials; digital storytelling; educational videogames; game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2012 International Symposium on
  • Conference_Location
    Andorra la Vella
  • Print_ISBN
    978-1-4673-4743-3
  • Type

    conf

  • Filename
    6403192