DocumentCode
588030
Title
Managing power for closed-source android os games by lightweight graphics instrumentation
Author
Dietrich, Benedikt ; Chakraborty, Shiladri
Author_Institution
Inst. for Real-time Comput. Syst., Tech. Univ. of Munich, Munich, Germany
fYear
2012
fDate
22-23 Nov. 2012
Firstpage
1
Lastpage
3
Abstract
Power consumption and battery life are important design concerns for mobile platforms. On these devices games can be considered as one of the most demanding applications in terms of computational cost and consumed energy. In this demo we showcase Android-based power management for games. We reduce the power consumption of games by scaling the processor´s voltage and frequency. Towards this, the game´s future workload has to be predicted. To accurately predict the workload, previous work heavily instrumented the game´s source code itself. The source code is typically not available for up-to-date Android games. The work presented in this paper does not require any modification of the game´s source code and therefore can as well be applied to closed source games. Towards this, we utilize the game´s communication interfaces with the operating system to accurately predict a game´s workload. The approach presented in the following has been implemented and tested on the PandaBoard ES [12] and Galaxy Nexus mobile phone with a number of popular closed-source games. Measurements show significant power savings while the gaming experience is maintained.
Keywords
Linux; computer games; computer graphics; energy conservation; energy consumption; mobile computing; power aware computing; source coding; Android-based power management; Galaxy Nexus mobile phone; PandaBoard ES; battery life; closed source Android OS games; communication interfaces; computational cost; energy consumption; frequency scaling; lightweight graphics instrumentation; mobile platforms; operating system; power consumption reduction; power savings; source code; voltage scaling; workload prediction; Androids; Games; Humanoid robots; Instruments; Power measurement; Smart phones; Voltage measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location
Venice
ISSN
2156-8138
Print_ISBN
978-1-4673-4576-7
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2012.6404014
Filename
6404014
Link To Document