Title :
The Client Assignment Problem for Continuous Distributed Interactive Applications: Analysis, Algorithms, and Evaluation
Author :
Lu Zhang ; Xueyan Tang
Author_Institution :
Sch. of Inf. Sci. & Technol., Southwest Jiaotong Univ., Chengdu, China
Abstract :
Interactivity is a primary performance measure for distributed interactive applications (DIAs) that enable participants at different locations to interact with each other in real time. Wide geographical spreads of participants in large-scale DIAs necessitate distributed deployment of servers to improve interactivity. In a distributed server architecture, the interactivity performance depends on not only client-to-server network latencies but also interserver network latencies, as well as synchronization delays to meet the consistency and fairness requirements of DIAs. All of these factors are directly affected by how the clients are assigned to the servers. In this paper, we investigate the problem of effectively assigning clients to servers for maximizing the interactivity of DIAs. We focus on continuous DIAs that changes their states not only in response to user operations but also due to the passing of time. We analyze the minimum achievable interaction time for DIAs to preserve consistency and provide fairness among clients, and formulate the client assignment problem as a combinatorial optimization problem. We prove that this problem is NP-complete. Three heuristic assignment algorithms are proposed and their approximation ratios are theoretically analyzed. The performance of the algorithms is also experimentally evaluated using real Internet latency data. The experimental results show that our proposed Greedy Assignment and Distributed-Modify Assignment algorithms generally produce near optimal interactivity and significantly reduce the interaction time between clients compared to the intuitive algorithm that assigns each client to its nearest server.
Keywords :
Internet; client-server systems; combinatorial mathematics; computer games; optimisation; NP-complete; approximation ratio; client assignment problem; client-to-server network latency; combinatorial optimization problem; continuous DIA; continuous distributed interactive application; distributed server architecture; distributed-modify assignment algorithm; greedy assignment; heuristic assignment algorithm; interserver network latency; real Internet latency data; synchronization delay; Approximation algorithms; Approximation methods; Delay; Heuristic algorithms; Servers; Synchronization; Time complexity; NP-complete; client assignment; consistency; distributed interactive application; fairness; interactivity;
Journal_Title :
Parallel and Distributed Systems, IEEE Transactions on
DOI :
10.1109/TPDS.2013.47