DocumentCode
604428
Title
LOD methods of large-scale urban building models by GPU accelerating
Author
Hua Jie ; Xing Tingyan ; Rui Xiaoping ; Huang Zhi ; Zhao Guang
Author_Institution
Inst. of Inf. Eng., China Univ. of Geosci., Beijing, China
fYear
2012
fDate
29-31 Dec. 2012
Firstpage
853
Lastpage
858
Abstract
The characteristics of rapid parallel computing of modern computer hardware are utilized in this paper. Hierarchy structures of CityGML building models are constructedin CPU dynamically by taking advantage of their spatial patterns and semantic relations. We present an approach for sending modification data to GPU buffers in batches so that communication between CPU and GPU can be reduced as much as possible. According to the data created by the hierarchy information dynamically in GPU, the corresponding level detail building models will be rendered under the using the properties of parallel handling of geometry shader. Therefore, powerful multi-threaded computing ability of GPU is utilized more effectively. The experiment results prove that our methods run more efficiently while consume less CPU and GPU footprints, and also can meet the demand of large-scale urban building models.
Keywords
building; computational geometry; graphics processing units; multi-threading; multiprocessing systems; rendering (computer graphics); solid modelling; town and country planning; CPU; CityGML building models; GPU acceleration; GPU buffers; LOD methods; geometry shader; hierarchy information; hierarchy structures; large-scale urban building models; level of detail; modern computer hardware; modification data sending; multithreaded computing ability; parallel computing; parallel handling; Building Models; CityGML; GPU; LOD;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
Conference_Location
Changchun
Print_ISBN
978-1-4673-2963-7
Type
conf
DOI
10.1109/ICCSNT.2012.6526063
Filename
6526063
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