• DocumentCode
    605176
  • Title

    Fourier Texture Filtering

  • Author

    Cant, R. ; Langensiepen, Caroline ; Rhodes, D.

  • Author_Institution
    Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
  • fYear
    2013
  • fDate
    10-12 April 2013
  • Firstpage
    123
  • Lastpage
    128
  • Abstract
    Many of the best texture filtering techniques are unsuitable for modern shader based graphics hardware, either because of performance considerations or simply because they do not fit in with the way the hardware operates. Those that are compatible with modern hardware often suffer other shortcomings. This paper presents a new texture filtering technique; which aims to supply similar visual quality to the top techniques, with smaller source textures, in real-time and on current consumer level hardware. This new technique utilises Fourier space filtering to minimise aliasing in MIP maps, while adding back detail by re-introducing the more dominant frequencies when the texture is rendered.
  • Keywords
    filtering theory; image texture; rendering (computer graphics); Fourier space filtering; Fourier texture filtering; MIP map; aliasing minimisation; dominant frequency; performance consideration; shader based graphics hardware; texture filtering technique; texture rendering; visual quality; Computational modeling; Computers; MIP mapping; anisotropic filtering; anti-aliasing; exture filtering; texture aliasing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modelling and Simulation (UKSim), 2013 UKSim 15th International Conference on
  • Conference_Location
    Cambridge
  • Print_ISBN
    978-1-4673-6421-8
  • Type

    conf

  • DOI
    10.1109/UKSim.2013.29
  • Filename
    6527402