DocumentCode
605176
Title
Fourier Texture Filtering
Author
Cant, R. ; Langensiepen, Caroline ; Rhodes, D.
Author_Institution
Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
fYear
2013
fDate
10-12 April 2013
Firstpage
123
Lastpage
128
Abstract
Many of the best texture filtering techniques are unsuitable for modern shader based graphics hardware, either because of performance considerations or simply because they do not fit in with the way the hardware operates. Those that are compatible with modern hardware often suffer other shortcomings. This paper presents a new texture filtering technique; which aims to supply similar visual quality to the top techniques, with smaller source textures, in real-time and on current consumer level hardware. This new technique utilises Fourier space filtering to minimise aliasing in MIP maps, while adding back detail by re-introducing the more dominant frequencies when the texture is rendered.
Keywords
filtering theory; image texture; rendering (computer graphics); Fourier space filtering; Fourier texture filtering; MIP map; aliasing minimisation; dominant frequency; performance consideration; shader based graphics hardware; texture filtering technique; texture rendering; visual quality; Computational modeling; Computers; MIP mapping; anisotropic filtering; anti-aliasing; exture filtering; texture aliasing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modelling and Simulation (UKSim), 2013 UKSim 15th International Conference on
Conference_Location
Cambridge
Print_ISBN
978-1-4673-6421-8
Type
conf
DOI
10.1109/UKSim.2013.29
Filename
6527402
Link To Document