DocumentCode
607388
Title
A FCM based approach for emotion prediction in educational game
Author
Jun Lin ; Ailiya ; Chunyan Miao ; Zhiqi Shen
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
fYear
2012
fDate
3-5 Dec. 2012
Firstpage
980
Lastpage
986
Abstract
During playing educational game, the emotion of players can be affected by many aspects, for example the play time, the study time, and achievements etc. Player´s emotional status is an internal, dynamic and comprehensive factor that is hard to be detected or predicted by system, which may consist of the interestingness to the game, the internal status of player, or the excitement to the score and so on. In order to predict student´s emotional status and to simulate relative emotion state transitions during playing game, we propose a novel method, based on Fuzzy Cognitive Maps (FCMs) modeling method. Several experiments and simulations are provided to illustrate the approach and modeling process in this paper. The results show that players´emotion states can be simulated and computed relatively in educational game by the method.
Keywords
cognition; computer aided instruction; computer games; emotion recognition; fuzzy set theory; FCM based approach; comprehensive factor; dynamic factor; educational game; fuzzy cognitive map modeling method; internal factor; play time; player emotion prediction; player emotional status; relative emotion state transitions; study time; Fuzzy Cognitive Maps; affective computing; educational game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Convergence Technology (ICCCT), 2012 7th International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-0894-6
Type
conf
Filename
6530477
Link To Document