DocumentCode :
613227
Title :
Head motion animation using avatar gaze space
Author :
Ramaiah, M.S. ; Vijay, Ankit ; Sharma, Gitika ; Mukerjee, Amitabha
Author_Institution :
Indian Inst. of Technol., Kanpur, Kanpur, India
fYear :
2013
fDate :
18-20 March 2013
Firstpage :
95
Lastpage :
96
Abstract :
Animation plays a key role in adding realism to any graphical environment. In this work we present a technique for animating multiple avatars in a virtual environment designed to support remote collaboration between distributed work teams in which users are represented by avatars. There will be long periods of time when the user is not actively controlling the avatar and working on his official task. We need to animate his avatar with a `working-at-desk´ animation that should be non-looping and sufficiently random for a single avatar as well as between multiple avatars to appear realistic. We present a technique for generating multiple head motions using (a) nonlinear dimensionality reduction and (b) gaze space images to control the motion. Our technique can automatically generate long sequences of motion without any user intervention. We present results from synthetic data.
Keywords :
avatars; computer animation; groupware; team working; avatar animation; avatar gaze space; distributed work teams; gaze space images; head motion animation; motion control; motion sequence generation; nonlinear dimensionality reduction; remote collaboration; virtual environment; working-at-desk animation; Animation; Avatars; Head; Keyboards; Semantics; Virtual environments; K.6.1 [Virtual/Digital Characters]: Three-Dimensional Graphics and Realism — Animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2013 IEEE
Conference_Location :
Lake Buena Vista, FL
ISSN :
1087-8270
Print_ISBN :
978-1-4673-4795-2
Type :
conf
DOI :
10.1109/VR.2013.6549379
Filename :
6549379
Link To Document :
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