DocumentCode
613229
Title
Repetitive bimanual integrative therapy (RABIT) virtual rehabilitation system
Author
Burdea, Grigore C. ; Defais, Colin
Author_Institution
Tele-Rehabilitation Inst., Rutgers Univ., Piscataway, NJ, USA
fYear
2013
fDate
18-20 March 2013
Firstpage
99
Lastpage
100
Abstract
Virtual rehabilitation games have gained increased clinical acceptance in the therapy of patients post stroke or traumatic brain injury. This is due to their ability to motivate, as well as intrinsic large number of movement repetitions that are keys to inducing brain plasticity and facilitating recovery. Unfortunately, bi-manual therapy, while potentially more efficacious, is less developed at this time. The novel RABIT system combines physical and cognitive training in integrative game-play sessions. Using the Razer Hydra game interface, the patients playa series of custom games designed to improve focusing, decision making (executive function), short-term and long-term memory, progressing in difficulty over 6 weeks of therapy.
Keywords
computer games; patient treatment; user interfaces; virtual reality; RABIT virtual rehabilitation system; Razer Hydra game interface; brain plasticity; clinical acceptance; cognitive training; decision making; focusing; integrative game-play sessions; long-term memory; patient recovery; physical training; post stroke patient therapy; repetitive bimanual integrative therapy virtual rehabilitation system; short-term memory; time 6 week; traumatic brain injury; virtual rehabilitation games; Avatars; Decision making; Face; Games; Medical treatment; Three-dimensional displays; Training; Bi-manual therapy; VR games; stroke;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549381
Filename
6549381
Link To Document