• DocumentCode
    613229
  • Title

    Repetitive bimanual integrative therapy (RABIT) virtual rehabilitation system

  • Author

    Burdea, Grigore C. ; Defais, Colin

  • Author_Institution
    Tele-Rehabilitation Inst., Rutgers Univ., Piscataway, NJ, USA
  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    99
  • Lastpage
    100
  • Abstract
    Virtual rehabilitation games have gained increased clinical acceptance in the therapy of patients post stroke or traumatic brain injury. This is due to their ability to motivate, as well as intrinsic large number of movement repetitions that are keys to inducing brain plasticity and facilitating recovery. Unfortunately, bi-manual therapy, while potentially more efficacious, is less developed at this time. The novel RABIT system combines physical and cognitive training in integrative game-play sessions. Using the Razer Hydra game interface, the patients playa series of custom games designed to improve focusing, decision making (executive function), short-term and long-term memory, progressing in difficulty over 6 weeks of therapy.
  • Keywords
    computer games; patient treatment; user interfaces; virtual reality; RABIT virtual rehabilitation system; Razer Hydra game interface; brain plasticity; clinical acceptance; cognitive training; decision making; focusing; integrative game-play sessions; long-term memory; patient recovery; physical training; post stroke patient therapy; repetitive bimanual integrative therapy virtual rehabilitation system; short-term memory; time 6 week; traumatic brain injury; virtual rehabilitation games; Avatars; Decision making; Face; Games; Medical treatment; Three-dimensional displays; Training; Bi-manual therapy; VR games; stroke;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549381
  • Filename
    6549381