Title :
Expressing animated performances through puppeteering
Author :
Shiratori, T. ; Mahler, Moshe ; Trezevant, Warren ; Hodgins, Jessica K.
Abstract :
An essential form of communication between the director and the animators early in the animation pipeline is rough cut at the motion (a blocked-in animation). This version of the character´s performance allows the director and animators to discuss how the character will play his/her role in each scene. However, blocked-in animation is also quite time consuming to construct, with short scenes requiring many hours of preparation between presentations. In this paper, we present a puppeteering interface for creating blocked-in motion for characters and various simulation effects more quickly than is possible in a keyframing interface. The animator manipulates one of a set of tracked objects in a motion capture system to control a few degrees of freedom of the character on each take. We explore the design space for the 3D puppeteering interface with a set of seven professional animators using a “think-aloud” protocol. We present a number of animations that they created and compare the time required to create similar animations in our 3D user interface and a commercial keyframing interface.
Keywords :
computer animation; graphical user interfaces; 3D puppeteering interface; 3D user interface; animated performance; animation pipeline; blocked-in animation; keyframing interface; motion capture system; simulation effect; think-aloud protocol; Animation; Databases; Joints; Sensitivity; Three-dimensional displays; Timing; Tracking;
Conference_Titel :
3D User Interfaces (3DUI), 2013 IEEE Symposium on
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4673-6097-5
DOI :
10.1109/3DUI.2013.6550198