• DocumentCode
    616186
  • Title

    An efficient object discovery and selection protocol in 3D streaming-based systems over thin mobile devices

  • Author

    Aljaafreh, Mohammad ; Maamar, H.R. ; Boukerche, Azzedine

  • Author_Institution
    PARADISE Res. Lab., SITE-Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2013
  • fDate
    7-10 April 2013
  • Firstpage
    2393
  • Lastpage
    2398
  • Abstract
    3D streaming over thin mobile devices is considered challenging due to the mobile devices´ limited capabilities such as limited energy lifetime, processing power, storage capacity, and graphics´ hardware and accelerator capabilities, that make it very difficult for mobile devices to render and process large and complex 3D scenes. To address this issue, 3D streaming techniques have been proposed that aim at reducing the resolution of 3D objects to make it easy to deliver and render. However, streaming all of the 3D objects in a given virtual environment (VE) is not considered efficient. In this paper, we propose a novel object selection technique for 3D streaming based systems over thin mobile devices, which we refer to as OCTET. Our protocol, which is based on multi-level area of interest (AOI), allows for the selection of the 3D objects required for the user´s virtual scene, taking into account the user´s interests, the location of the 3D objects in the multi-level AOI, and the mobile device´s available resources.
  • Keywords
    image resolution; media streaming; mobile ad hoc networks; mobile computing; object detection; protocols; rendering (computer graphics); solid modelling; telecommunication computing; virtual reality; 3D object location; 3D object resolution; 3D object selection; 3D streaming-based system; MANET; OCTET; VE; accelerator capabilities; complex 3D scene rendering; graphics hardware; limited energy lifetime; multilevel AOI; multilevel area of interest; object discovery; processing power; selection protocol; storage capacity; thin mobile device; user interest; user virtual scene; virtual environment; wireless network; Bandwidth; Layout; Mobile communication; Mobile handsets; Peer-to-peer computing; Protocols; Rendering (computer graphics); 3D Streaming; MANET; Object selection; Wireless Networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Communications and Networking Conference (WCNC), 2013 IEEE
  • Conference_Location
    Shanghai
  • ISSN
    1525-3511
  • Print_ISBN
    978-1-4673-5938-2
  • Electronic_ISBN
    1525-3511
  • Type

    conf

  • DOI
    10.1109/WCNC.2013.6554935
  • Filename
    6554935