DocumentCode
618022
Title
A variable size mechanism of distributed graph programs for creating agent behaviors
Author
Mabu, Shingo ; Hirasawa, K. ; Obayashi, Masanao ; Kuremoto, Takashi
Author_Institution
Grad. Sch. of Sci. & Eng., Yamaguchi Univ., Yamaguchi, Japan
fYear
2013
fDate
20-23 June 2013
Firstpage
1756
Lastpage
1762
Abstract
Genetic Algorithm (GA) and Genetic Programming (GP) are typical evolutionary algorithms using string and tree structures, respectively, and there have been many studies on the extension of GA and GP. How to represent solutions, e.g., strings, trees, graphs, etc., is one of the important research topics and Genetic Network Programming (GNP) has been proposed as one of the graph-based evolutionary algorithms. GNP represents its solutions using directed graph structures and has been applied to many applications. However, when GNP is applied to complex real world systems, large size of the programs is needed to represent various kinds of control rules. In this case, the efficiency of evolution and the performance of the systems may decrease due to its huge structures. Therefore, distributed GNP has been studied based on the idea of divide and conquer, where the programs are divided into several subprograms and they cooperatively control whole tasks. However, because the previous work divided a program into some subprograms with the same size, it cannot adjust the sizes of the subprograms depending on the problems. Therefore, in this paper, an efficient evolutionary algorithm of variable size distributed GNP is proposed and its performance is evaluated by the tileworld problem that is one of the benchmark problems of muItiagent systems in dynamic environments.
Keywords
directed graphs; divide and conquer methods; genetic algorithms; multi-agent systems; trees (mathematics); agent behavior creation; benchmark problems; directed graph structures; distributed graph programs; divide and conquer method; dynamic environments; genetic network programming; graph-based evolutionary algorithms; muItiagent systems; string structures; tileworld problem; tree structures; variable size distributed GNP; variable size mechanism; Benchmark testing; Delays; Economic indicators; Genetic algorithms; Genetics; History; Learning (artificial intelligence); decision making; directed graph; distributed structure; evolutionary computation; reinforcement learning; variable size;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2013 IEEE Congress on
Conference_Location
Cancun
Print_ISBN
978-1-4799-0453-2
Electronic_ISBN
978-1-4799-0452-5
Type
conf
DOI
10.1109/CEC.2013.6557773
Filename
6557773
Link To Document