• DocumentCode
    61861
  • Title

    Using GPU Shaders for Visualization, Part 3

  • Author

    Bailey, Michael

  • Author_Institution
    Oregon State Univ., Corvallis, OR, USA
  • Volume
    33
  • Issue
    3
  • fYear
    2013
  • fDate
    May-June 2013
  • Firstpage
    5
  • Lastpage
    11
  • Abstract
    GPU shaders aren´t just for glossy special effects. Parts 1 and 2 of this discussion looked at using them for point clouds, cutting planes, line integral convolution, and terrain bump-mapping. Part 3 covers compute shaders and shader storage buffer objects-two features announced as part of OpenGL 4.3.
  • Keywords
    data visualisation; graphics processing units; rendering (computer graphics); GPU shader; OpenGL 4.3; compute shader; glossy special effect; shader storage buffer object; visualization; Graphics processing units; Object recognition; Visualization; GPU shaders; GPU shaders for visualization; OpenGL; OpenGL 4.3; computer graphics; visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2013.49
  • Filename
    6516501