DocumentCode :
643319
Title :
Automatic Animation Skeleton Extraction Method Based on Vertex Gauss Sphere Representation
Author :
Aoki, Toyohiro ; Sintunata, Vicky
Author_Institution :
New Ind. Hatchery Center (NICHe) Tohoku Univ., Sendai, Japan
fYear :
2013
fDate :
24-25 Sept. 2013
Firstpage :
77
Lastpage :
82
Abstract :
Skeletonization, or automatic skeleton extraction, is a technology in 3DCG which automatically extract skeletons (i.e. bones, joints and their hierarchical structures) from 3D models. Such skeletons are important shape and pose descriptors for object representation, object recognition etc. Some existing skeletonization methods have difficulties in correctly extracting the position of joints. Some other methods are able to extract joints correctly to some extent, but controlling the number of bones and joints in their structure is not allowed. Therefore applying motion data acquired from motion capture devices to 3D models still involves a lot of manual work. In this paper, we propose a novel animation skeletonization method suited for CG animation based on Gauss sphere representation. By applying vertex Gauss sphere representation first and then applying template matching approach regardless of the object´s shape, the proposed method is able to extract the same numbers of joints or bones in the same structure as in given motion data, i.e. one can directly apply existing motion data without the need of manual adjustment. Experimental results showed that the proposed method achieves 90% accuracy of pose estimation and 73% accuracy of joint estimation.
Keywords :
bone; computer animation; data acquisition; image matching; image motion analysis; image representation; object recognition; pose estimation; 3D models; 3DCG; CG animation; animation skeletonization method; automatic animation skeleton extraction method; bones; hierarchical structure; joint estimation; motion capture devices; motion data; motion data acquisition; object recognition; object representation; pose descriptors; pose estimation; shape descriptors; template matching; vertex Gauss sphere representation; Animation; Bones; Joints; Shape; Solid modeling; Three-dimensional displays; Gauss Sphere; animation skeleton; skeletonization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence, Modelling and Simulation (CIMSim), 2013 Fifth International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4799-2308-3
Type :
conf
DOI :
10.1109/CIMSim.2013.21
Filename :
6663167
Link To Document :
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