DocumentCode :
644095
Title :
Potential flow for unit positioning during combat in StarCraft
Author :
Tung Nguyen ; Kien Nguyen ; Thawonmas, Ruck
Author_Institution :
Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
fYear :
2013
fDate :
1-4 Oct. 2013
Firstpage :
10
Lastpage :
11
Abstract :
This paper presents a method for improving the quality of unit micro management by applying potential flow to unit positioning in the popular RTS game StarCraft. We believe that it is the first time an application of potential flow has been seen in this domain. Experimental results are provided at the end of this paper, which show a promising potential of integrating the method into a StarCraft AI bot and playing it in actual games.
Keywords :
artificial intelligence; computer games; StarCraft AI bot; StarCraft RTS game; artificial intelligence; combat; potential flow; realtime simulation game; unit micro management quality; unit positioning; Artificial intelligence; Conferences; Electric potential; Entertainment industry; Games; Harmonic analysis; Navigation; RTS games; StarCraft; micro management; potential flow; unit positioning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4799-0890-5
Type :
conf
DOI :
10.1109/GCCE.2013.6664759
Filename :
6664759
Link To Document :
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