• DocumentCode
    644183
  • Title

    Improvement in the fun of the board game by A.R. introduction (In the case of Japanese Board Game “Sugoroku”)

  • Author

    Fukuda, Motohisa ; Horioka, Hisayoshi

  • Author_Institution
    Fac. of Contemporary Social Studies, Osaka Int. Univ., Hirakata, Japan
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    334
  • Lastpage
    338
  • Abstract
    This research introduces A.R. (Augmented Reality) into "Sugoroku" as a game which exists traditionally as a board game, and this research aims it at raising the fun which this game originally has. By detecting the marker beacon system on the face of the board of Sugoroku game with a PC camera, the 3D images and characters by CG (Computer Graphics) are displayed on the realistic face of the board. By this method, improvement in the reaction velocity of a notice of the required information in the game can be aimed at, and this method can support using information realistic about the playing game. As a result, the Board Game becomes more interesting.
  • Keywords
    augmented reality; cameras; computer games; computer graphics; 3D images; Japanese board game; PC camera; Sugoroku game; augmented reality; beacon system; computer graphics; Augmented reality; Cameras; Computers; Games; Smart phones; Software; Three-dimensional displays; Augmented Reality; Board Game; Life Game; Sugoroku Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4799-0890-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2013.6664847
  • Filename
    6664847