DocumentCode
644183
Title
Improvement in the fun of the board game by A.R. introduction (In the case of Japanese Board Game “Sugoroku”)
Author
Fukuda, Motohisa ; Horioka, Hisayoshi
Author_Institution
Fac. of Contemporary Social Studies, Osaka Int. Univ., Hirakata, Japan
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
334
Lastpage
338
Abstract
This research introduces A.R. (Augmented Reality) into "Sugoroku" as a game which exists traditionally as a board game, and this research aims it at raising the fun which this game originally has. By detecting the marker beacon system on the face of the board of Sugoroku game with a PC camera, the 3D images and characters by CG (Computer Graphics) are displayed on the realistic face of the board. By this method, improvement in the reaction velocity of a notice of the required information in the game can be aimed at, and this method can support using information realistic about the playing game. As a result, the Board Game becomes more interesting.
Keywords
augmented reality; cameras; computer games; computer graphics; 3D images; Japanese board game; PC camera; Sugoroku game; augmented reality; beacon system; computer graphics; Augmented reality; Cameras; Computers; Games; Smart phones; Software; Three-dimensional displays; Augmented Reality; Board Game; Life Game; Sugoroku Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4799-0890-5
Type
conf
DOI
10.1109/GCCE.2013.6664847
Filename
6664847
Link To Document