• DocumentCode
    644356
  • Title

    A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging

  • Author

    Parafita, Ricardo ; Pires, Gabriel ; Nunes, U. ; Castelo-Branco, Miguel

  • Author_Institution
    Inst. for Syst. & Robot., Univ. of Coimbra, Coimbra, Portugal
  • fYear
    2013
  • fDate
    2-3 May 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper presents a brain-computer interface game that controls a spacecraft that has to avoid obstacles in a space route. The neural mechanism is based on steady state visually evoked potentials (SSVEP) combined with phase tagging. Two flickering stimuli are used to move the spacecraft to left or right. The stimuli are tagged with a phase offset of 180° between them. Phase extraction is applied to narrowband frequency of SSVEP. The stimuli frequencies were selected in a 3-5 Hz range that provides a high level of comfort. The game is being developed to be tested as a neurotherapy tool for children with Neurofibromatosis Type 1, showing attention deficits. Since usability is a major issue in clinical use, the game was designed to be controlled with a single electroencephalographic (EEG) channel, and requiring a calibration time less than two minutes. Pilot experiments were performed with a group of five healthy adults that tested the game, achieving performances above 95% accuracy for 5 second trials.
  • Keywords
    brain-computer interfaces; collision avoidance; computer games; electroencephalography; neurophysiology; visual evoked potentials; EEG channel; SSVEP; brain-computer interface game; calibration time; children with Neurofibromatosis Type 1; electroencephalographic channel; flickering stimuli; narrowband frequency; neural mechanism; neurotherapy tool; phase extraction; phase tagging; space route obstacle avoidance; spacecraft game; steady state visually evoked potentials; Artificial neural networks; Atmospheric measurements; Particle measurements; BCI; Game; Neurotherapy; Phase tag; SSVEP;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2013 IEEE 2nd International Conference on
  • Conference_Location
    Vilamoura
  • Type

    conf

  • DOI
    10.1109/SeGAH.2013.6665309
  • Filename
    6665309