DocumentCode
647179
Title
Kaidan: An outdoor AR puzzle adventure game
Author
Yong Li ; Dongdong Weng ; Haiyun Zhou ; Jianying Hao ; Lu Zhao
Author_Institution
Sch. of Optoelectron., Beijing Inst. of Technol., Beijing, China
fYear
2013
fDate
1-4 Oct. 2013
Firstpage
7
Lastpage
11
Abstract
Puzzle adventure is a widely popular genre of entertainment games. This paper presents a wide-field outdoor puzzle game system, Kaidan, which is based on augmented reality (AR) technology. In this system, users can move freely throughout a college campus, and are prompted by mobile device instructions to locate clues, solve puzzles and ultimately complete the game. The puzzle clues in the system are delivered through AR technology, GPS position navigation and sensor-based interactive technology, and are also associated with the environment of real scene, which together enhance the level of immersion of the game. The paper also describes a user study, based on actual feedback data from users. Finally, the augmented reality technology enhancing users´ experience of the outdoor puzzle game is analyzed in detail.
Keywords
augmented reality; computer games; mobile computing; AR technology; GPS position navigation; Kaidan; actual feedback data; augmented reality; college campus; entertainment games; mobile device instructions; outdoor AR puzzle adventure game; sensor based interactive technology; Augmented reality; Compass; Games; Mirrors; Mobile handsets; Psychology; Tablet computers; Puzzle adventure game; mobile application; outdoor augmented reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2013 IEEE International Symposium on
Conference_Location
Adelaide, SA
Type
conf
DOI
10.1109/ISMAR-AMH.2013.6671261
Filename
6671261
Link To Document