• DocumentCode
    647179
  • Title

    Kaidan: An outdoor AR puzzle adventure game

  • Author

    Yong Li ; Dongdong Weng ; Haiyun Zhou ; Jianying Hao ; Lu Zhao

  • Author_Institution
    Sch. of Optoelectron., Beijing Inst. of Technol., Beijing, China
  • fYear
    2013
  • fDate
    1-4 Oct. 2013
  • Firstpage
    7
  • Lastpage
    11
  • Abstract
    Puzzle adventure is a widely popular genre of entertainment games. This paper presents a wide-field outdoor puzzle game system, Kaidan, which is based on augmented reality (AR) technology. In this system, users can move freely throughout a college campus, and are prompted by mobile device instructions to locate clues, solve puzzles and ultimately complete the game. The puzzle clues in the system are delivered through AR technology, GPS position navigation and sensor-based interactive technology, and are also associated with the environment of real scene, which together enhance the level of immersion of the game. The paper also describes a user study, based on actual feedback data from users. Finally, the augmented reality technology enhancing users´ experience of the outdoor puzzle game is analyzed in detail.
  • Keywords
    augmented reality; computer games; mobile computing; AR technology; GPS position navigation; Kaidan; actual feedback data; augmented reality; college campus; entertainment games; mobile device instructions; outdoor AR puzzle adventure game; sensor based interactive technology; Augmented reality; Compass; Games; Mirrors; Mobile handsets; Psychology; Tablet computers; Puzzle adventure game; mobile application; outdoor augmented reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2013 IEEE International Symposium on
  • Conference_Location
    Adelaide, SA
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2013.6671261
  • Filename
    6671261