DocumentCode :
651835
Title :
3D Collision Detection with 2D Terrain Maps
Author :
Sherstyuk, Andrei ; Kiyokawa, Kiyoshi ; Yuki, Yoshida
Author_Institution :
Inst. for Astron., Univ. of Hawaii, Honolulu, HI, USA
fYear :
2013
fDate :
21-23 Oct. 2013
Firstpage :
382
Lastpage :
382
Abstract :
Terrain elevation maps can be efficiently used for real-time collision processing for ground-bound travelers Maps. We extend this approach to handle objects that may fly freely in 3D space. The new algorithm makes effective use of allocated terrain image memory and does not require extra storage. It is easy to implement into any travel processing system.
Keywords :
computer graphics; object detection; storage management; terrain mapping; virtual reality; 2D terrain elevation maps; 3D collision detection; 3D space; ground-bound travelers; real-time collision processing; terrain image memory allocation; travel processing system; Astronomy; Birds; Educational institutions; Legged locomotion; Memory management; Real-time systems; Three-dimensional displays; collision detection; virtual travel;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2013 International Conference on
Conference_Location :
Yokohama
Print_ISBN :
978-1-4799-2245-1
Type :
conf
DOI :
10.1109/CW.2013.34
Filename :
6680156
Link To Document :
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