• DocumentCode
    657871
  • Title

    Divide and Conquer Ray Tracing Algorithm Based on BVH Partition

  • Author

    Wu Zhefu ; Yu Hong ; Chen Bin

  • Author_Institution
    Coll. of Inf. Eng., Zhejiang Univ. of Technol., Hangzhou, China
  • fYear
    2013
  • fDate
    14-15 Sept. 2013
  • Firstpage
    49
  • Lastpage
    55
  • Abstract
    A new fast divide and conquer ray tracing algorithm based on BVH partition which can remove unnecessary rays in subspace is proposed to resolve the problem that bounding boxes not tightly surround the primitives by space divide scheme which then increased unnecessary rays in subspace. Its core idea is that using Bin based BVH construction algorithm to partition primitives into two parts then distributing primitives and rays into corresponding subspace using stream filter. If the number of rays and primitives which intersect a sub space meet some limit condition, the primitives and rays in the subspace then begin basic ray tracing. A comparison between divide conquer ray tracing algorithm using BVH and using space divide schemes such as Kd-tree, grid shows our method can reduce computing with unnecessary rays in subspace substantially and lead to faster performance significantly.
  • Keywords
    divide and conquer methods; ray tracing; BVH partition; Kd-tree; bin based BVH construction algorithm; bounding boxes; divide and conquer ray tracing algorithm; primitive distribution; primitive partitioning; space divide scheme; stream filter; Acceleration; Algorithm design and analysis; Buildings; Heuristic algorithms; Partitioning algorithms; Ray tracing; Time complexity; BVH; Divide and conquer; Ray tracing; Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2013 International Conference on
  • Conference_Location
    Xi´an
  • Type

    conf

  • DOI
    10.1109/ICVRV.2013.16
  • Filename
    6689395