DocumentCode
657886
Title
Fast Mobility Model Prototyping in Network Simulations Using Game Engine
Author
Xun Luo ; Na Yu
Author_Institution
Qualcomm Res., San Diego, CA, USA
fYear
2013
fDate
14-15 Sept. 2013
Firstpage
145
Lastpage
152
Abstract
Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.
Keywords
computer games; middleware; mobile computing; fast-mobility model prototyping; game engine; macromobility model; micromobility model; middleware; network simulations; point-of-interests; qualitative feedback; quantitative evaluation; Artificial intelligence; Computational modeling; Engines; Games; Middleware; Protocols; Solid modeling; game engine; mobility model; network simulation; prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2013 International Conference on
Conference_Location
Xi´an
Type
conf
DOI
10.1109/ICVRV.2013.31
Filename
6689410
Link To Document