• DocumentCode
    657886
  • Title

    Fast Mobility Model Prototyping in Network Simulations Using Game Engine

  • Author

    Xun Luo ; Na Yu

  • Author_Institution
    Qualcomm Res., San Diego, CA, USA
  • fYear
    2013
  • fDate
    14-15 Sept. 2013
  • Firstpage
    145
  • Lastpage
    152
  • Abstract
    Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.
  • Keywords
    computer games; middleware; mobile computing; fast-mobility model prototyping; game engine; macromobility model; micromobility model; middleware; network simulations; point-of-interests; qualitative feedback; quantitative evaluation; Artificial intelligence; Computational modeling; Engines; Games; Middleware; Protocols; Solid modeling; game engine; mobility model; network simulation; prototyping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2013 International Conference on
  • Conference_Location
    Xi´an
  • Type

    conf

  • DOI
    10.1109/ICVRV.2013.31
  • Filename
    6689410