DocumentCode :
663255
Title :
Immersive augmented reality: Investigating a new tool for Parkinson disease rehabilitation
Author :
Bell Boucher, Danielle ; Roberts-South, Angela ; Garcia, Andres Ayala ; Katchabaw, Michael ; Jog, Mandar S.
Author_Institution :
Western Univ., London, ON, Canada
fYear :
2013
fDate :
6-8 Nov. 2013
Firstpage :
1570
Lastpage :
1573
Abstract :
Background: Immersive augmented reality (IAR) offers flexibility for designing rehabilitation tasks. The role of context in motor performance in persons with Parkinson disease (PD) suggests value in exploring the use of IAR in this population. Objective: Use IAR in a cohort of people with PD and controls to determine: 1) Does motor performance of PD differ between real-world (RW) and IAR tasks?; 2) Is this effect different in PwPD versus controls?; and 3) Does performance change with repeated exposure to the system? Method: Twenty-two participants with PD (15 male, mean age = 67.1 ± 6.1 years, mean disease duration = 6.2 ± 3.3 years) and 11 controls (6 male, mean age = 64.1 ± 5.6 years) completed functionally relevant motor tasks in two IAR scenarios: 1) Watering plants in a living room; and 2) Placing items in baskets at a grocery store. Comparable RW motor tasks were also performed. Visits were once per week for 3 weeks. Results: There was a significant effect of group (F(1, 31) = 4.980, p = 0.033, η2p = 0.138) and environment (Pillai´s F(1, 31) = 98.519, p <; 0.001, η2p = 0.761) in the living room task. For the grocery store scene, there was a multivariate effect of condition (Pillai´s Trace F(2, 28) = 19.323, p <; 0.05, η2 = 0.58), of visit (Pillai´s Trace F(4, 116) = 3.371, p <; 0.05, η2 = 0.208), and a within subjects multivariate condition x visit interaction (Pillai´s Trace F(4, 116) = 4.487, p <; 0.002, η2 = 0.265. Conclusions: An IAR program was developed to simulate two scenes and simple tasks were performed. Differences in performance between the IAR and RW environments may be due to altered delivery of visual information.
Keywords :
augmented reality; diseases; medical computing; patient rehabilitation; IAR tasks; Parkinson disease rehabilitation; PwPD; grocery store; grocery store scene; immersive augmented reality; motor performance; plant watering; real-world tasks; rehabilitation tasks; visual information; Accuracy; Educational institutions; Green products; Parkinson´s disease; Virtual environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Neural Engineering (NER), 2013 6th International IEEE/EMBS Conference on
Conference_Location :
San Diego, CA
ISSN :
1948-3546
Type :
conf
DOI :
10.1109/NER.2013.6696247
Filename :
6696247
Link To Document :
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