• DocumentCode
    664822
  • Title

    Gaze adaptive convergence in stereo 3D applications

  • Author

    Eickelberg, Stefan ; Kays, R.

  • Author_Institution
    Commun. Technol. Inst., Tech. Univ. Dortmund, Dortmund, Germany
  • fYear
    2013
  • fDate
    9-11 Sept. 2013
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The accommodation vergence conflict is one of the the main sources for visual fatigue caused by stereo 3d. Special care has to be taken during content production in order to maintain a high quality of experience. However, the common approaches of doing so are not always viable and might come with certain disadvantages as well. In this paper, we therefore propose and analyze a method, which solves the accommodation vergence conflict. The basic idea is to constantly shift the point currently gazed upon into the display plane. This is done via convergence shifts of the stereoscopic imagery, which are known to be unperceivable if done slowly. The proposed method is based on gaze tracking, signal processing and disparity maps.
  • Keywords
    convergence; gaze tracking; quality of experience; stereo image processing; disparity map; display plane; gaze adaptive convergence; gaze tracking; quality of experience; signal processing; stereo 3D application; stereoscopic imagery; visual fatigue; Cameras; Convergence; Fatigue; Smoothing methods; Stereo image processing; Three-dimensional displays; Visualization; Stereo 3D; accommodation vergence conflict; convergence shift; gaze-tracking; postprocessing; zero-parallax-setting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
  • Conference_Location
    Berlin
  • Print_ISBN
    978-1-4799-1411-1
  • Type

    conf

  • DOI
    10.1109/ICCE-Berlin.2013.6697981
  • Filename
    6697981