DocumentCode
664822
Title
Gaze adaptive convergence in stereo 3D applications
Author
Eickelberg, Stefan ; Kays, R.
Author_Institution
Commun. Technol. Inst., Tech. Univ. Dortmund, Dortmund, Germany
fYear
2013
fDate
9-11 Sept. 2013
Firstpage
1
Lastpage
5
Abstract
The accommodation vergence conflict is one of the the main sources for visual fatigue caused by stereo 3d. Special care has to be taken during content production in order to maintain a high quality of experience. However, the common approaches of doing so are not always viable and might come with certain disadvantages as well. In this paper, we therefore propose and analyze a method, which solves the accommodation vergence conflict. The basic idea is to constantly shift the point currently gazed upon into the display plane. This is done via convergence shifts of the stereoscopic imagery, which are known to be unperceivable if done slowly. The proposed method is based on gaze tracking, signal processing and disparity maps.
Keywords
convergence; gaze tracking; quality of experience; stereo image processing; disparity map; display plane; gaze adaptive convergence; gaze tracking; quality of experience; signal processing; stereo 3D application; stereoscopic imagery; visual fatigue; Cameras; Convergence; Fatigue; Smoothing methods; Stereo image processing; Three-dimensional displays; Visualization; Stereo 3D; accommodation vergence conflict; convergence shift; gaze-tracking; postprocessing; zero-parallax-setting;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics ?? Berlin (ICCE-Berlin), 2013. ICCEBerlin 2013. IEEE Third International Conference on
Conference_Location
Berlin
Print_ISBN
978-1-4799-1411-1
Type
conf
DOI
10.1109/ICCE-Berlin.2013.6697981
Filename
6697981
Link To Document