• DocumentCode
    668287
  • Title

    Interactive Kinect Using Mobile Phone for Education

  • Author

    Tehrani, Mahdieh Molaei ; Yan Peng Lim

  • Author_Institution
    Fac. of Creative Multimedia, Multimedia Univ., Cyberjaya, Malaysia
  • fYear
    2013
  • fDate
    4-6 Sept. 2013
  • Firstpage
    135
  • Lastpage
    138
  • Abstract
    Research into new interaction devices has garnered much attention in recent years. A key factor in digital games is the immersion of players as they seek to enhance their experience in the virtual world created by them. This immersion can be achieved in different ways, such as graphics effects, realistic physics, artificial intelligence and even from user inputs. The Nintendo Wii controller, Sony Play station Move controller and Microsoft Xbox Kinect, to name a few, present new forms of user interaction using the player´s movements and have led to new forms of game play, as well as great forms of feedback. In addition, mobile devices provide new features like accelerometers, touch screens, cameras and GPS, which allow new forms of interaction in games played on the devices.
  • Keywords
    computer aided instruction; computer games; human computer interaction; mobile computing; smart phones; virtual reality; education; game devices; game experience enhancement; interactive Kinect; interactive features; mobile phone interaction; virtual world; Education; Mobile communication; Multimedia communication; Sensors; Smart phones; Tracking; Education; Interactive; Kinect; Mobile Phone Introduction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Informatics and Creative Multimedia (ICICM), 2013 International Conference on
  • Conference_Location
    Kuala Lumpur
  • Type

    conf

  • DOI
    10.1109/ICICM.2013.30
  • Filename
    6702797