DocumentCode
668287
Title
Interactive Kinect Using Mobile Phone for Education
Author
Tehrani, Mahdieh Molaei ; Yan Peng Lim
Author_Institution
Fac. of Creative Multimedia, Multimedia Univ., Cyberjaya, Malaysia
fYear
2013
fDate
4-6 Sept. 2013
Firstpage
135
Lastpage
138
Abstract
Research into new interaction devices has garnered much attention in recent years. A key factor in digital games is the immersion of players as they seek to enhance their experience in the virtual world created by them. This immersion can be achieved in different ways, such as graphics effects, realistic physics, artificial intelligence and even from user inputs. The Nintendo Wii controller, Sony Play station Move controller and Microsoft Xbox Kinect, to name a few, present new forms of user interaction using the player´s movements and have led to new forms of game play, as well as great forms of feedback. In addition, mobile devices provide new features like accelerometers, touch screens, cameras and GPS, which allow new forms of interaction in games played on the devices.
Keywords
computer aided instruction; computer games; human computer interaction; mobile computing; smart phones; virtual reality; education; game devices; game experience enhancement; interactive Kinect; interactive features; mobile phone interaction; virtual world; Education; Mobile communication; Multimedia communication; Sensors; Smart phones; Tracking; Education; Interactive; Kinect; Mobile Phone Introduction;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics and Creative Multimedia (ICICM), 2013 International Conference on
Conference_Location
Kuala Lumpur
Type
conf
DOI
10.1109/ICICM.2013.30
Filename
6702797
Link To Document