DocumentCode
669551
Title
Arm-like mechanism user interface for 3D animation
Author
Uribe-Quevedo, A. ; Leon, H. ; Perez-Gutierrez, B.
Author_Institution
Ind. Eng., Mil. Nueva Granada Univ., Bogota, Colombia
fYear
2013
fDate
20-23 Oct. 2013
Firstpage
1463
Lastpage
1467
Abstract
Character animation is traditionally accomplished using traditional input devices such as keyboards, mouse, joysticks, programming pads or motion capture systems with elevated costs making them unavailable to common users. However, 3D User Interfaces such as electromechanical sensors, depth maps and vision tracking have been changing how we interact with information in several applications and common use devices. Animation using 3D user interfaces allows more natural, fluent and precise queues of motion, which is why this work presents the implementation of an anthropomorphic mechanism for motion capture through flexion/extension and abduction/adduction with an arm mechanism of four Degrees of Freedom. The goal is to present the feasibility of assembling a low cost device that allows tracking suitable motion for performing an animation on a virtual character.
Keywords
computer animation; computer vision; image motion analysis; manipulators; tracking; user interfaces; virtual reality; 3D animation; 3D user interfaces; anthropomorphic mechanism; arm mechanism; arm-like mechanism user interface; character animation; depth maps; electromechanical sensors; four degrees of freedom; motion capture; virtual character; vision tracking; Data processing; Friction; Graphical user interfaces; Robot sensing systems; Software; Three-dimensional displays; 3D animation; interaction; robotics; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Control, Automation and Systems (ICCAS), 2013 13th International Conference on
Conference_Location
Gwangju
ISSN
2093-7121
Print_ISBN
978-89-93215-05-2
Type
conf
DOI
10.1109/ICCAS.2013.6704117
Filename
6704117
Link To Document