DocumentCode
674750
Title
Investigating the impact on fluid intelligence by playing N-Back games with a kinesthetic modality
Author
Bouker, James ; Scarlatos, Anthony
Author_Institution
Comput. Sci. Dept., Stony Brook Univ., Stony Brook, NY, USA
fYear
2013
fDate
21-22 Oct. 2013
Firstpage
1
Lastpage
3
Abstract
Fluid Intelligence relies on working memory, and it is prominent in problem-solving activities. It was thought to be immutable in adulthood until recently, but new studies have shown that playing an N-Back memory game every day for several weeks increases a user´s performance on standard Fluid Intelligence tests, regardless of age. But most variations of the game are tedious, and many players become bored and stop practicing before there is any significant gain in their working memory capacity. The BrainRank application seeks to increase users´ time on task by introducing a novel kinesthetic interface to the N-Back game, in addition to leveraging established videogame motivators, such as leader boards and achievement badges. New research has also shown that physical exercise enhances memory performance. The objective of the BrainRank project is to assess the impact of sustained physical exercise on working memory playing N-Back games through a tangible computer interface. The BrainRank application records both user performance data and time on task for comparison to classic versions of the N-Back game that use a keyboard or mouse for input.
Keywords
cognition; keyboards; mouse controllers (computers); serious games (computing); user interfaces; BrainRank application; achievement badges; adulthood; keyboard; kinesthetic interface; kinesthetic modality; leader boards; memory performance; mouse; n-back memory game; problem-solving activities; standard fluid intelligence tests; sustained physical exercise; tangible computer interface; user performance; videogame motivators; working memory capacity; Educational institutions; Fluids; Games; Multimedia communication; Standards; Streaming media; Training; Cognitive Training; Dual N-Back; Fluid IQ; Kinesthetic; Multimedia; Videogame; Working Memory;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging Technologies for a Smarter World (CEWIT), 2013 10th International Conference and Expo on
Conference_Location
Melville, NY
Type
conf
DOI
10.1109/CEWIT.2013.6713747
Filename
6713747
Link To Document