• DocumentCode
    682574
  • Title

    Digital production of traditional costumes

  • Author

    Yeonkyung Kang ; Young-A Ko ; Sehee Wu ; Martin, Ken ; Hyeong-Seok Ko

  • Author_Institution
    Digital Clothing Center, Seoul Nat. Univ., Seoul, South Korea
  • Volume
    1
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    239
  • Lastpage
    242
  • Abstract
    The role of the museum has changed from a "one-sided information delivery" system focusing on exhibition and education to “community as culture”. Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman\´s robe and a man\´s ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.
  • Keywords
    museums; virtual reality; 3D technology; DC suite; Maya Qualoth; Rococo era; accessories; community as culture; costume reproduction; digital production; digital technology; fabrics; hairdos; historical reference material; museum; one-sided information delivery system; silhouette design features; social media dialogue; virtual fashion exhibition; woman robe; Clothing; Educational institutions; Fabrics; Production; Tagging; Three-dimensional displays; 3D simulation; Digital fashion; Historic costumes; Rococo era; Social tagging; Virtual fashion exhibition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6743742
  • Filename
    6743742