DocumentCode
682574
Title
Digital production of traditional costumes
Author
Yeonkyung Kang ; Young-A Ko ; Sehee Wu ; Martin, Ken ; Hyeong-Seok Ko
Author_Institution
Digital Clothing Center, Seoul Nat. Univ., Seoul, South Korea
Volume
1
fYear
2013
fDate
Oct. 28 2013-Nov. 1 2013
Firstpage
239
Lastpage
242
Abstract
The role of the museum has changed from a "one-sided information delivery" system focusing on exhibition and education to “community as culture”. Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman\´s robe and a man\´s ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.
Keywords
museums; virtual reality; 3D technology; DC suite; Maya Qualoth; Rococo era; accessories; community as culture; costume reproduction; digital production; digital technology; fabrics; hairdos; historical reference material; museum; one-sided information delivery system; silhouette design features; social media dialogue; virtual fashion exhibition; woman robe; Clothing; Educational institutions; Fabrics; Production; Tagging; Three-dimensional displays; 3D simulation; Digital fashion; Historic costumes; Rococo era; Social tagging; Virtual fashion exhibition;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Heritage International Congress (DigitalHeritage), 2013
Conference_Location
Marseille
Print_ISBN
978-1-4799-3168-2
Type
conf
DOI
10.1109/DigitalHeritage.2013.6743742
Filename
6743742
Link To Document