• DocumentCode
    683028
  • Title

    Multimodal reconstruction of landscape in serious games for heritage: An insight on the creation of Fort Ross Virtual Warehouse serious game

  • Author

    Lercari, Nicola ; Maurizio ; Onsurez, Llonel ; Schultz, Jamie

  • Author_Institution
    Dept. of Art, Art History & Visual Studies, Duke Univ., Durham, NC, USA
  • Volume
    2
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    231
  • Lastpage
    238
  • Abstract
    This paper identifies the significance of cultural landscapes in serious games as conveyers of cultural heritage and values the scientific reconstruction of the environment in digital-based learning tools. In this article we propose an effective methodology for producing historically validated landscapes in serious games for heritage which we adopted in the implementation of Fort Ross Virtual Warehouse serious game developed in Unity 3D. Fort Ross historical landscape has been produced through a multimodal approach incorporating data originated from LiDAR, terrestrial laser scanning, image-based 3D reconstruction, and 3D models created from historical and iconographical sources. This article seeks to answer specific research questions that belong to the field of serious games: what is the role of landscape in a serious game for heritage? Which landscape should we consider for reconstruction purposes and how? Which data acquisition technologies are optimal for use in which particular environmental scenarios?
  • Keywords
    computer aided instruction; data acquisition; history; image reconstruction; optical radar; serious games (computing); solid modelling; terrain mapping; 3D model; Fort Ross Virtual Warehouse serious game; Fort Ross historical landscape; LiDAR; cultural heritage; data acquisition; digital-based learning tools; historical sources; historical validated landscape production; iconographical source; image-based 3D reconstruction; multimodal cultural landscape reconstruction approach; scientific reconstruction; terrestrial laser scanning; unity 3D; Buildings; Cultural differences; Engines; Games; Image reconstruction; Solid modeling; Three-dimensional displays; Serious games for heritage; Unity 3D; cultural landscape; multimodal virtual reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6744759
  • Filename
    6744759