• DocumentCode
    683084
  • Title

    “RevQuest: The Black Chambers”: Bringing together technology and gaming at a historical site

  • Author

    Fischer, Lisa E.

  • Author_Institution
    Digital History Center, Colonial Williamsburg Found., Williamsburg, VA, USA
  • Volume
    2
  • fYear
    2013
  • fDate
    Oct. 28 2013-Nov. 1 2013
  • Firstpage
    551
  • Lastpage
    558
  • Abstract
    In the digital age, museums and historical sites must explore how to leverage technologies to engage guests. Gaming-whether technology-based or not--is an approach that some museums have been using as a means for teaching visitors. Bringing the two together to create an online-onsite-online game is an effective approach for educating, immersing, and engaging guests, especially “digital natives” for whom technology is an integral part of daily life. In June 2013, the Colonial Williamsburg Foundation launched its third alternate-realitygame-like experience of this type called “RevQuest: The Black Chambers.” This game, like its two predecessors, employs technology and gaming techniques to teach players, called questors, about the American Revolution and colonial society. What is perhaps unique is that the game narrative is based upon actual historical events and real people and is a single story from the pre-visit website through to the onsite play through to the post-visit web component. The game is much more than a digital scavenger hunt in that questors must interact and learn information from virtual characters in the online portions of the game and real people during the onsite visit. This paper will describe the model that we have developed and refined along with our goals for how the experience fits into the overall museum visit.
  • Keywords
    Web sites; computer aided instruction; computer games; history; museums; RevQuest; Web component; Web site; american revolution; black chambers; colonial society; digital age; digital natives; digital scavenger; gaming techniques; historical site; museums; online-onsite-online game; teaching visitors; virtual characters; Cities and towns; Engines; Games; History; Sociology; Statistics; XML; Alternate Reality Games; American Revolution; Historical Sites; Museums; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage International Congress (DigitalHeritage), 2013
  • Conference_Location
    Marseille
  • Print_ISBN
    978-1-4799-3168-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2013.6744824
  • Filename
    6744824