• DocumentCode
    693501
  • Title

    Using gaming devices as a vehicle for teaching computer science

  • Author

    Eikerling, Heinz-Josef ; Uelschen, Michael

  • Author_Institution
    Fac. of Eng. & Comput. Sci., Univ. of Appl. Sci. Osnabruck, Osnabrück, Germany
  • fYear
    2013
  • fDate
    19-20 Dec. 2013
  • Firstpage
    127
  • Lastpage
    132
  • Abstract
    Gaming equipment has become rather mature technology-wise. According hardware devices and software contain a lot of features addressing advanced computer science topics usually being part of academic learning units. In this paper we survey the usage of such devices in these units taking Microsoft´s Kinect as an example. Furthermore, we report on experiences made when featuring the Kinect in learning units of different type at our university. Relationships between the technology of such gaming equipment on one hand and the computer science curricula on the other are drawn and recommendations concerning the definition and execution of respective learning units are given.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; teaching; Microsoft Kinect; academic learning unit; computer science curricula; computer science teaching; computer science topics; gaming devices; gaming equipment; hardware devices; Decision support systems; Erbium; Information management; academic teaching; gaming devices; sensor networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Management in the Knowledge Economy (IMKE), 2013 2nd International Conference on
  • Conference_Location
    Chandigarh
  • Type

    conf

  • Filename
    6915086