• DocumentCode
    694371
  • Title

    An empirical study of gamification impact on e-Learning environment

  • Author

    Amriani, Afifa ; Aji, Alham F. ; Utomo, Andika Y. ; Junus, Kasiyah M.

  • Author_Institution
    Fac. of Comput. Sci., Univ. Indonesia, Depok, Indonesia
  • fYear
    2013
  • fDate
    12-13 Oct. 2013
  • Firstpage
    265
  • Lastpage
    269
  • Abstract
    Effective e-Learning requires students to be active, thus, creating an environment that engages the students is one of the challenges. One of the ways to build an engaging e-Learning environment is by applying gamification concept. It improves user engagement by enriching the system with the game design elements. This research aims to analyze the impact of gamification environment on e-Learning system by looking at student´s quantitative interaction. 38 students from different high schools were voluntarily joined to test out two different system. This experiment focus on observing the impact of removing and adding gamification on the existing e-Learning system. The result shows that removing gamification causes significant decrement on student participation while adding gamification had no significant impact.
  • Keywords
    computer aided instruction; computer games; educational institutions; human computer interaction; e-learning environment; e-learning system; game design elements; gamification concept; gamification environment; gamification impact; high schools; student participation; student quantitative interaction; user engagement; Computer science; Educational institutions; Electronic learning; Games; Materials; Switches; Gamification; Human Computer Interaction; User Engagement; e-Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2013 3rd International Conference on
  • Conference_Location
    Dalian
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2013.6967110
  • Filename
    6967110