• DocumentCode
    694516
  • Title

    Fluid surface synthesis in simulation scene

  • Author

    Hanyu Xue ; Xinhui Cheng ; Hongyan Quan ; Weijie Zhao

  • Author_Institution
    Software Eng. Inst., East China Normal Univ., Shanghai, China
  • fYear
    2013
  • fDate
    12-13 Oct. 2013
  • Firstpage
    986
  • Lastpage
    990
  • Abstract
    This paper presents a patch-based method of reconstructing a large-scale fluid surface in which new image is synthesized by stitching small patches of existing texture together. This patch-based sampling is fast and can generate high-quality synthesized texture. Unlike previous algorithms, we creatively apply Poisson equations into synthesis process to solve the boundary issue of patch-based synthesis. And by preprocessing the source image, we avoid time-consuming features of those Poisson equations. Our experiments demonstrate that our method is effective to generate fluid surface and the synthesized texture is suitable to be used to reconstruct 3D scene.
  • Keywords
    Poisson equation; image reconstruction; image sampling; image texture; 3D scene reconstruction; Poisson equations; fluid surface generation; fluid surface synthesis; high-quality synthesized texture; image synthesis; large-scale fluid surface reconstruction; patch-based sampling method; patch-based synthesis; simulation scene; source image preprocessing; Acceleration; Clustering algorithms; Computer graphics; Fluids; Markov random fields; Support vector machine classification; Three-dimensional displays; Fluid; Poisson image editing; Texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2013 3rd International Conference on
  • Conference_Location
    Dalian
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2013.6967269
  • Filename
    6967269