DocumentCode
704950
Title
Requirements for educational games in MOOCs
Author
Freire, Manuel ; Martinez-Ortiz, Ivan ; Moreno-Ger, Pablo ; Fernandez-Manjon, Baltasar
Author_Institution
Dept. Software Eng. & Artificial Intell., Univ. Complutense de Madrid, Madrid, Spain
fYear
2015
fDate
18-20 March 2015
Firstpage
993
Lastpage
997
Abstract
MOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms.
Keywords
computer aided instruction; computer games; educational courses; MOOC platforms; educational games; educational technology; massive online open courses; Best practices; Browsers; Computers; Education; Games; Proteins; Servers; MOOCs; SGs; best practices; integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2015 IEEE
Conference_Location
Tallinn
Type
conf
DOI
10.1109/EDUCON.2015.7096094
Filename
7096094
Link To Document