• DocumentCode
    704950
  • Title

    Requirements for educational games in MOOCs

  • Author

    Freire, Manuel ; Martinez-Ortiz, Ivan ; Moreno-Ger, Pablo ; Fernandez-Manjon, Baltasar

  • Author_Institution
    Dept. Software Eng. & Artificial Intell., Univ. Complutense de Madrid, Madrid, Spain
  • fYear
    2015
  • fDate
    18-20 March 2015
  • Firstpage
    993
  • Lastpage
    997
  • Abstract
    MOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms.
  • Keywords
    computer aided instruction; computer games; educational courses; MOOC platforms; educational games; educational technology; massive online open courses; Best practices; Browsers; Computers; Education; Games; Proteins; Servers; MOOCs; SGs; best practices; integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2015 IEEE
  • Conference_Location
    Tallinn
  • Type

    conf

  • DOI
    10.1109/EDUCON.2015.7096094
  • Filename
    7096094