• DocumentCode
    710234
  • Title

    Towards a Framework for Gamification Design on Crowdsourcing Systems: The G.A.M.E. Approach

  • Author

    Brito, Jailson ; Vieira, Vaninha ; Duran, Adolfo

  • Author_Institution
    DCC, UFBA, Salvador, Brazil
  • fYear
    2015
  • fDate
    13-15 April 2015
  • Firstpage
    445
  • Lastpage
    450
  • Abstract
    Crowd sourcing systems call a crowd of users to collaborate on solving real-life problems. One key issue for the success of such systems is to guarantee users´ participation. A strategy that has been used to promote user participation is the use of game design techniques, since games have successful strategies to grant enjoyable user experience. However, most gamification methods and guidelines are too generic, do not emphasize the collaboration aspects and focus on introducing rewarding elements into the application, instead of designing player-centric applications. Reward-based design is dangerous, specially for collaborative systems, because it may put points gathering as the primary purpose of the application instead of the collaboration goal. This paper presents G.A.M.E., a conceptual framework to guide the design of gamification in crowd sourcing-based systems. The framework provides a flexible step-by-step guideline that combines knowledge from software engineering, collaborative systems, game design and interaction design. To evaluate our proposal, we instantiated G.A.M.E. Into two applications in the domain of public transportation. The influence of gamification in those applications were evaluated through controlled navigation tests in a crowd sourcing usability testing platform. Our findings showed us that gamification improved user interfaces of collaboration activities by 16% on usability and were more trustworthy in 80% the cases.
  • Keywords
    computer games; design; software engineering; user interfaces; GAME approach; collaborative system; crowdsourcing systems; crowdsourcing usability testing platform; game design technique; gamification design; player-centric application; public transportation; reward-based design; software engineering; user experience; user interface; Analytical models; Collaboration; Crowdsourcing; Games; Guidelines; Testing; Usability; Conceptual Framework; Crowdsourcing Systems; End-user software engineering; Gamification; Interaction Design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology - New Generations (ITNG), 2015 12th International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-8827-3
  • Type

    conf

  • DOI
    10.1109/ITNG.2015.78
  • Filename
    7113513