DocumentCode
711635
Title
Enhancing the CS1 student experience with gamification
Author
Sprint, Gina ; Cook, Diane
fYear
2015
fDate
7-7 March 2015
Firstpage
94
Lastpage
99
Abstract
Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining students involves engagement and enjoyment at the individual, team, and class level. We explored the effects of these factors with a gamified approach to programming practice in an introductory computer science course. Gamification involves the use of game design elements in a non-game context to engage and motivate students. We present a novel learning game and the results of play-testing with 12 CS1 students. Students were surveyed prior to and after the gamified programming session. Positive feedback was obtained from the students and the educators observed high participation, interaction, and successful team programming efforts. We objectively report student satisfaction with the game, lessons learned by the educators, and suggest future work for stimulating students in introductory STEM courses.
Keywords
computer aided instruction; computer games; computer science education; human factors; STEM; computer science course; game design element; gamification; gamified programming session; learning game; nongame context; Conferences; Education; Games; Programming profession; Standards; CS1; Computer science education research; Experience report; Gamification;
fLanguage
English
Publisher
ieee
Conference_Titel
Integrated STEM Education Conference (ISEC), 2015 IEEE
Conference_Location
Princeton, NJ
Print_ISBN
978-1-4799-1828-7
Type
conf
DOI
10.1109/ISECon.2015.7119953
Filename
7119953
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