• DocumentCode
    720231
  • Title

    Binocular eye-tracking for the control of a 3D immersive multimedia user interface

  • Author

    Sidorakis, Nikolaos ; Koulieris, George Alex ; Mania, Katerina

  • Author_Institution
    Tech. Univ. of Crete, Chania, Greece
  • fYear
    2015
  • fDate
    23-23 March 2015
  • Firstpage
    15
  • Lastpage
    18
  • Abstract
    In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM transformed VR to a commodity available for everyday use. However, Virtual Environments require new paradigms of User Interfaces, since standard 2D interfaces are designed to be viewed from a static vantage point only, e.g. the computer screen. Additionally, traditional input methods such as the keyboard and mouse are hard to manipulate when the user wears a Head Mounted Display. We present a 3D Multimedia User Interface based on eye-tracking and develop six applications which cover commonly operated actions of everyday computing such as mail composing and multimedia viewing. We perform a user study to evaluate our system by acquiring both quantitative and qualitative data. The study indicated that users make less type errors while operating the eye-controlled interface compared to using the standard keyboard during immersive viewing. Subjects stated that they enjoyed the eye-tracking 3D interface more than the keyboard/mouse combination.
  • Keywords
    gaze tracking; helmet mounted displays; multimedia computing; user interfaces; virtual reality; 3D immersive multimedia user interface; Oculus Rift; binocular eye-tracking; gaze-controlled multimedia user interface; immersive headsets; immersive viewing; virtual environments; virtual reality head mounted displays; Electronic mail; Games; Keyboards; Mice; Multimedia communication; Three-dimensional displays; User interfaces; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial augmented and virtual realities I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Everyday Virtual Reality (WEVR), 2015 IEEE 1st Workshop on
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/WEVR.2015.7151689
  • Filename
    7151689