DocumentCode
720232
Title
Substitutional reality: Towards a research agenda
Author
Simeone, Adalberto L.
Author_Institution
Univ. of Portsmouth, Portsmouth, UK
fYear
2015
fDate
23-23 March 2015
Firstpage
19
Lastpage
22
Abstract
In our previous work on Substitutional Reality, we presented an exploration of a class of Virtual Environments where every physical object surrounding the user is associated with appropriate virtual counterparts. Differently from “passive haptics”, Substitutional Reality assumes the existence of a discrepancy in the association. This previous work explored how far this mismatch can be pushed and its impact on the believability of the experience. In this paper we discuss three main research directions for Substitutional Reality. Firstly, the design space is largely unexplored as the initial investigation focused on the mismatch between real and virtual objects. Secondly, the development of systems enabling a dynamic substitution process represents a key challenge. Thirdly, we discuss the meta-design process of these experiences.
Keywords
virtual reality; design space; dynamic substitution process; meta-design process; passive haptics; substitutional reality; virtual environments; Games; Haptic interfaces; Legged locomotion; Solid modeling; Three-dimensional displays; Virtual environments; H.5.1 [Information Interfaces and Presentation]: Artificial augmented and virtual realities;
fLanguage
English
Publisher
ieee
Conference_Titel
Everyday Virtual Reality (WEVR), 2015 IEEE 1st Workshop on
Conference_Location
Arles
Type
conf
DOI
10.1109/WEVR.2015.7151690
Filename
7151690
Link To Document