• DocumentCode
    721085
  • Title

    A Quick and Unambiguous Approach for Sketch-Based Game Manipulation

  • Author

    Kai Kuai ; Guangzheng Fei

  • Author_Institution
    Sch. of Comput. Sci. Commun., Univ. of China, Beijing, China
  • fYear
    2015
  • fDate
    20-22 April 2015
  • Firstpage
    342
  • Lastpage
    347
  • Abstract
    Sketch-based method is widely used in lots of applications. However, a simple transfer of the sketch-based method to mobile platform is not acceptable for game applications, since they have very strict latency requirements and less tolerance for sketch recognition ambiguity. In this paper we propose an efficient and unambiguous approach for sketch-based game manipulation. Special gestures and recognition algorithm designed only for games help accelerate input, reduce latency and avoid ambiguity. The gestures are simple but tolerant, easy to encode, and the recognition algorithm is able to give the unique correct result as soon as the sketching is completed without any selection or confirmation mechanism.
  • Keywords
    computer games; gesture recognition; mobile computing; gesture algorithm; mobile game manipulation; recognition algorithm; sketch-based game manipulation; Algorithm design and analysis; Clocks; Encoding; Games; Real-time systems; Shape; Three-dimensional displays; ambiguity; game; gesture; recognition; sketch-based;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Big Data (BigMM), 2015 IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4799-8687-3
  • Type

    conf

  • DOI
    10.1109/BigMM.2015.76
  • Filename
    7153911