• DocumentCode
    72127
  • Title

    Games, Gameplay, and BCI: The State of the Art

  • Author

    Marshall, D. ; Coyle, D. ; Wilson, Stuart ; Callaghan, M.

  • Author_Institution
    Fac. of Comput. & Eng., Univ. of Ulster, Londonderry, UK
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    82
  • Lastpage
    99
  • Abstract
    Brain-computer interfaces (BCIs) and basic computer games have been interconnected since BCI development began, exploiting gameplay elements as a means of enhancing performance in BCI training protocols and entertaining and challenging participants while training to use a BCI. By providing the BCI user with an entertaining environment, researchers hope to assist users in becoming more proficient at controlling a BCI system. BCIs have been used to enrich the experience of abled-bodied and physically impaired users in various computer applications, in particular, computer games. BCI games have been reviewed previously, yet a critical evaluation of “gameplay” within BCI games has not been undertaken. Gameplay is a key aspect of any computer game and encompasses the challenges presented to the player, the actions made available to the player by the game designer to overcome the challenges and the interaction mechanism in the game. Here, the appropriateness of game genres (a category of games characterized by a particular set of gameplay challenges) and the associated gameplay challenges for different BCI paradigms is evaluated. The gameplay mechanics employed across a range of BCI games are reviewed and evaluated in terms of the BCI control strategy´s suitability, considering the genre and gameplay mechanics employed. A number of recommendations for the field relating to genre-specific BCI-games development and assessing user performance are also provided for BCI game developers.
  • Keywords
    brain-computer interfaces; computer games; BCI development; BCI system; BCI training protocols; brain computer interfaces; computer applications; computer games; game designer; gameplay; interaction mechanism; Computers; Control systems; Electric potential; Electroencephalography; Games; Training; Visualization; Brain–computer interfaces (BCIs); game design; gameplay; games; review;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2263555
  • Filename
    6518141