• DocumentCode
    722544
  • Title

    A mobile serious game for computer science learning

  • Author

    Palazzi, Claudio E.

  • Author_Institution
    Dept. of Math., Univ. of Padua, Padua, Italy
  • fYear
    2015
  • fDate
    9-12 Jan. 2015
  • Firstpage
    351
  • Lastpage
    354
  • Abstract
    In less than a decade, mobile and wireless technology has quickly evolved providing us means for pervasive computation and communication. Therefore, users quickly shifted from desktop/laptop computers to mobile devices like smartphones and tablets. This technology is part of everyday life, influencing almost all activities, including the way they learn. In this paper, we consider the use of mobile applications for educational purposes. In particular, we have developed a tool that provides students and teachers with a more pervasive learning experience. Through the use of our quiz game, we can help students in acquiring new knowledge stimulated by competition, while having fun.
  • Keywords
    computer aided instruction; mobile computing; serious games (computing); smart phones; computer science learning; educational purposes; mobile applications; mobile devices; mobile serious game; pervasive communication; pervasive computation; pervasive learning; quiz game; wireless technology; Bluetooth; Computers; Conferences; Games; Mobile communication; Smart phones; Bluetooth; education; mobile learning; serious game; smartphone;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2015 12th Annual IEEE
  • Conference_Location
    Las Vegas, NV
  • ISSN
    2331-9860
  • Print_ISBN
    978-1-4799-6389-8
  • Type

    conf

  • DOI
    10.1109/CCNC.2015.7158001
  • Filename
    7158001