• DocumentCode
    725890
  • Title

    Empirical evaluation of designing multicasting network with minimum delay variation

  • Author

    Rhodes, Nicklaus ; Banik, Shankar M.

  • Author_Institution
    Dept. of Math. & Comput. Sci., Citadel, Charleston, SC, USA
  • fYear
    2015
  • fDate
    June 28 2015-July 1 2015
  • Firstpage
    89
  • Lastpage
    94
  • Abstract
    In certain types of Internet applications, multicasting with Quality of Service (QoS) optimizations are required on both the end-to-end delay from the source to the destinations, as well as the difference in the end-to-end delay between the destinations. Examples of these applications include video-conferencing, online games, and distributed database replication. These applications require that the messages should reach all the destinations within a specified period of time and all the destinations should receive the message from the source almost at the same time. The solutions to the Delay and Delay Variation Bounded Multicast Network (DVBMN) problem involve generating a network which spans the source and the group of destinations such that the end-to-end delay from source to each destination is within a bound and the delay variation among all the destinations is minimum. The Chains heuristic proposed in the literature provides such a multicast network which achieves the tightest delay variation with minimum execution time. To test the performance of multicasting using the multicast network generated by Chains heuristic on the Internet, we have implemented a prototype of a multicast network using Chains and experimented multicasting with the prototype on PlanetLab. PlanetLab is an overlay testbed which connects more than 1000 nodes all over the world. We have analyzed the performance of multicasting using the prototype on PlanetLab. Results show that the measured value of maximum delay variation from the prototype approximately matches with the value calculated by Chains for a small number of destination nodes. However, as the number of destination nodes increases, the measured value of maximum delay variation from the prototype quickly increases.
  • Keywords
    Internet; multicast communication; quality of service; DVBMN problem; Internet; PlanetLab; QoS; chain heuristic; delay variation bounded multicast network problem; distributed database; end-to-end delay; minimum delay variation; minimum execution time; multicasting network design; online games; quality of service optimizations; video-conferencing; Delays; Digital video broadcasting; Extraterrestrial measurements; Instruction sets; Multicast communication; Overlay networks; Prototypes; Delay Variation; Multicast; Shortest path;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Science (ICIS), 2015 IEEE/ACIS 14th International Conference on
  • Conference_Location
    Las Vegas, NV
  • Type

    conf

  • DOI
    10.1109/ICIS.2015.7166575
  • Filename
    7166575