• DocumentCode
    726917
  • Title

    Digital Cultures of Commemoration: Learning and Unlearning History through Video Games

  • Author

    Matei, Stefania

  • Author_Institution
    Fac. of Sociology & Social Work, Univ. of Bucharest, Bucharest, Romania
  • fYear
    2015
  • fDate
    27-29 May 2015
  • Firstpage
    777
  • Lastpage
    782
  • Abstract
    This paper is a reflection on how video games support representations of history by using the interactive particularities of the medium. History appears as a space that can be recreated through technologically-mediated performances in which players are assigned the role of participants in a story made available by design. Fiction and realism are constitutive parts of historical games in which players have no choice but to navigate a world depicted through precise programmes of action. By analysing a representative game in the historical genre (i.e. ´Valiant Hearts: The Great War´), I argue that video games are tools prone to reshape the understanding of history in such a way that learning about past events becomes a matter of boundary control and collaborative knowledge production.
  • Keywords
    computer games; cultural aspects; groupware; history; interactive systems; knowledge based systems; boundary control; collaborative knowledge production; commemoration; digital cultures; fiction; historical games; interactive particularities; realism; video games; Cognition; Context; Ethics; Games; Heart; History; Rhetoric; Commemorative games; Historical games; Historical knowledge; Valiant Hearts: The Great War; Video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Systems and Computer Science (CSCS), 2015 20th International Conference on
  • Conference_Location
    Bucharest
  • Print_ISBN
    978-1-4799-1779-2
  • Type

    conf

  • DOI
    10.1109/CSCS.2015.128
  • Filename
    7168513