DocumentCode
727295
Title
An efficient and high quality rasterization algorithm and architecture in 3D graphics systems
Author
Yeong-Kang Lai ; Yu-Chieh Chung
Author_Institution
Dept. of Electr. Eng., Nat. Chung Hsing Univ., Taichung, Taiwan
fYear
2015
fDate
24-27 May 2015
Firstpage
2537
Lastpage
2540
Abstract
In order to render 3-D graphics efficiently, rendering pipeline fixed function have been developed. Traditional triangle traversal techniques using edge-equation-based or scan-line-based methods may cause potential instability from the division operations. Moreover, traditional anti-aliasing techniques using the grid-based or point-sharing of edge to do super-sampling are not regular and the quality is also not good enough. This paper develops an efficient barycentric-based traversal algorithm using Ladder Start tile which is division free. Throughout the process, improved the efficiency and stability of the graphic rendering and no extra traversal position is produced to reduce the number of pixel tests. It also proposed a novel quality strategy for primitive´s shared-edge sampling in antialiasing operation. The blending colors in the neighborhood of these edges according to a set of simple coverage rules, allowing area approximate, yet the fast and more robust anti-aliasing.
Keywords
rendering (computer graphics); 3D graphic rendering; 3D graphics systems; Ladder start tile; anti aliasing techniques; barycentric based traversal algorithm; division operations; edge equation; graphic rendering; high quality rasterization algorithm; rendering pipeline fixed function; scan line based methods; shared edge sampling; super sampling; Algorithm design and analysis; Engines; Hardware; Image color analysis; Image edge detection; Rendering (computer graphics); 3D Graphics; Anti-Aliasing; Tile Traversal;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems (ISCAS), 2015 IEEE International Symposium on
Conference_Location
Lisbon
Type
conf
DOI
10.1109/ISCAS.2015.7169202
Filename
7169202
Link To Document