DocumentCode :
727930
Title :
Distributed flight simulation environment using flight simulator X
Author :
Rodrigues, Cristiano ; Castro Silva, Daniel ; Rossetti, Rosaldo J. F. ; Oliveira, Eugenio
Author_Institution :
Dept. of Inf. Eng., Univ. of Porto, Porto, Portugal
fYear :
2015
fDate :
17-20 June 2015
Firstpage :
1
Lastpage :
5
Abstract :
The crescent diversity and heterogeneity of vehicles increases the importance of simulation platforms that can reproduce missions using several kinds of vehicles. A platform is being developed at LIACC for this purpose, using Microsoft Flight Simulator X as the simulation engine. Because this simulator has some constraints involving its active simulation area around the player´s central aircraft, a strategy needed to be created to deal with the problem. A proof of concept was implemented, using two different instances of the simulator and moving the aircraft seamlessly from one simulator to another, thus augmenting the available simulation area and distributing the simulation workload by several network-connected machines.
Keywords :
aerospace simulation; aircraft; LIACC; Microsoft Flight Simulator X; crescent diversity; distributed flight simulation environment; network-connected machines; player central aircraft; simulation area; simulation workload; vehicles heterogeneity; Adaptation models; Aircraft; Atmospheric modeling; Computer architecture; Games; Trajectory; Vehicles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Systems and Technologies (CISTI), 2015 10th Iberian Conference on
Conference_Location :
Aveiro
Type :
conf
DOI :
10.1109/CISTI.2015.7170615
Filename :
7170615
Link To Document :
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