• DocumentCode
    730256
  • Title

    View synthesis optimization based on texture smoothness for 3D-HEVC

  • Author

    Huan Dou ; Yui-Lam Chan ; Ke-Bin Jia ; Wan-Chi Siu

  • Author_Institution
    Dept. of Electron. Inf. & Control Eng., Beijing Univ. of Technol., Beijing, China
  • fYear
    2015
  • fDate
    19-24 April 2015
  • Firstpage
    1443
  • Lastpage
    1447
  • Abstract
    This paper presents view synthesis optimization for 3D-HEVC based on a new texture smoothness process. In the original method, all pixels are exhaustively rendered to get distortions from synthesized views. Since not all pixels from the distorted depth map may cause distortions in the synthesized view, it brings unnecessary coding complexity. In this paper, lines of pixels are skipped based on the analysis of pixel regularity from smooth texture regions. It is due to the fact that the distorted disparity may not have much effect on the synthesized view in smooth texture regions. The proposed method can reduce the coding complexity of view synthesis optimization without significant performance loss.
  • Keywords
    image texture; optimisation; video coding; 3D-HEVC; coding complexity; distorted depth map; distorted disparity; pixel regularity; smooth texture regions; synthesized views; texture smoothness process; view synthesis optimization; Complexity theory; Distortion; Encoding; Optimization; Rendering (computer graphics); Three-dimensional displays; Video coding; 3D-HEVC; VSO; depth coding; texture smoothness; view synthesis optimization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing (ICASSP), 2015 IEEE International Conference on
  • Conference_Location
    South Brisbane, QLD
  • Type

    conf

  • DOI
    10.1109/ICASSP.2015.7178209
  • Filename
    7178209