• DocumentCode
    744382
  • Title

    A Full 3-D GPU-based Beam-Tracing Method for Complex Indoor Environments Propagation Modeling

  • Author

    Jundong Tan ; Zhuo Su ; Yunliang Long

  • Author_Institution
    Dept. of Electron. & Commun. Eng., Sun Yat-sen Univ., Guangzhou, China
  • Volume
    63
  • Issue
    6
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    2705
  • Lastpage
    2718
  • Abstract
    Ray tracing method is a popular method for predicting radio channel properties in indoor environments. Due to the discrete sampling of the space, the ray tracing method is time-consuming in obtaining accurate results. In this paper, an accurate and efficient GPU-based kD-tree-accelerated beam-tracing method (GKBT), designed to run on GPU in parallel, is proposed, which overcomes the discrete sampling artifacts of ray tracing methods. The proposed method contains both an efficient beam-triangle intersection algorithm based on Pluecker coordinates and a kD-tree traversal algorithm extended to beam tracing to dramatically reduce the computation time. The simulated result shows great agreement with the measured result published in literature. Numerical experiments show that the GKBT is about ten times faster than the state-of-the-art ray tracing method. Finally, a simulated result for a realistic indoor environment is given, which shows that furniture has great influences on the ultrawide band (UWB) field distribution and channel performance.
  • Keywords
    graphics processing units; indoor radio; ray tracing; telecommunication channels; ultra wideband communication; GKBT; GPU-based kD-tree-accelerated beam-tracing method; Pluecker coordinates; Ray tracing method; UWB field distribution; beam-triangle intersection algorithm; channel performance; complex indoor environments propagation modeling; discrete sampling artifacts; full 3-D GPU-based beam-tracing method; indoor environments; kD-tree traversal algorithm; radio channel properties; ultrawide band field distribution; Acceleration; Algorithm design and analysis; Graphics processing units; Instruction sets; Kernel; Ray tracing; Structural beams; Beam tracing; Pluecker coordinates; beam tracing; beam-triangle intersection; graphical processing unit (GPU); indoor channel; kD-tree; ray tracing; ultrawide band; ultrawide band (UWB);
  • fLanguage
    English
  • Journal_Title
    Antennas and Propagation, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-926X
  • Type

    jour

  • DOI
    10.1109/TAP.2015.2415036
  • Filename
    7064701